GRIDWATCH
Citywide ALPR + shot detection powered by CDF. Turns every traffic light into a surveillance node.
- Real-time plate detection at intersections
- Common Data Framework backbone
- Developer API support
- Minimal performance impact (within reason)
Riskier Traffic Stops
Randomized outcomes, smarter suspects, adrenaline included.
- Dynamic suspect behavior patterns
- Realistic pursuit mechanics
- Enhanced radio communications
- Immersive arrest scenarios
EUP To PR
Easy conversion from EUP to PR with in-game utilities.
- Friendly user experience
- Lightweight and efficient
- File exports
- User-friendly XML editing
Releases
Immersion-focused GTA V systems built for unpredictability, realism, and performance.
I build stuff that feels alive.
Full-stack dev. GTA systems modder. Professional over-optimizer.
What I Actually Do
Game Systems
Smarter NPC behavior, immersive mechanics, unpredictable encounters. I push GTA's engine until it fights back.
Performance Focus
I care about allocations. I care about tick rates. I care about load times. If it's slow, it's wrong.
Clean Architecture
Scalable backends, typed APIs, structured databases. No spaghetti. Ever.
Tech Stack
C# / .NET
High-performance systems & game logic
React / Next.js
Modern web apps that don't feel slow
TypeScript
Because bugs are embarrassing
Node.js
APIs, tooling, backend glue
Postgres / Drizzle
Clean schemas, no chaos
Lua (FiveM)
Server logic & gameplay systems
Pick Your Lane.
Want updates? Want custom work? Want to stalk the commits? There's a button for that.
Support the Chaos
Early builds, behind-the-scenes experiments, and direct support for immersive systems. If you like what I ship, this keeps it alive.
Join the Server
Mod updates, dev logs, commission requests (EUP / Liveries / Patches), and general GTA chaos. This is where things actually happen.
Check the Code
Public repos, experiments, tools, and proof that I actually build the stuff I talk about. No fake dev energy.