AstroBurgers

GRIDWATCH™

GRIDWATCH

Citywide ALPR + shot detection powered by CDF. Turns every traffic light into a surveillance node.

  • Real-time plate detection at intersections
  • Common Data Framework backbone
  • Developer API support
  • Minimal performance impact (within reason)
Riskier Traffic Stops

Riskier Traffic Stops

Randomized outcomes, smarter suspects, adrenaline included.

  • Dynamic suspect behavior patterns
  • Realistic pursuit mechanics
  • Enhanced radio communications
  • Immersive arrest scenarios
EUP To PR Converter

EUP To PR

Easy conversion from EUP to PR with in-game utilities.

  • Friendly user experience
  • Lightweight and efficient
  • File exports
  • User-friendly XML editing

Releases

Immersion-focused GTA V systems built for unpredictability, realism, and performance.

I build stuff that feels alive.

Full-stack dev. GTA systems modder. Professional over-optimizer.

What I Actually Do

Game Systems

Smarter NPC behavior, immersive mechanics, unpredictable encounters. I push GTA's engine until it fights back.

Performance Focus

I care about allocations. I care about tick rates. I care about load times. If it's slow, it's wrong.

Clean Architecture

Scalable backends, typed APIs, structured databases. No spaghetti. Ever.

Tech Stack

C# / .NET

High-performance systems & game logic

React / Next.js

Modern web apps that don't feel slow

TypeScript

Because bugs are embarrassing

Node.js

APIs, tooling, backend glue

Postgres / Drizzle

Clean schemas, no chaos

Lua (FiveM)

Server logic & gameplay systems

Pick Your Lane.

Want updates? Want custom work? Want to stalk the commits? There's a button for that.

Support the Chaos

Early builds, behind-the-scenes experiments, and direct support for immersive systems. If you like what I ship, this keeps it alive.

Join Patreon

Join the Server

Mod updates, dev logs, commission requests (EUP / Liveries / Patches), and general GTA chaos. This is where things actually happen.

Join Discord

Check the Code

Public repos, experiments, tools, and proof that I actually build the stuff I talk about. No fake dev energy.

View GitHub